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soul31 U¿ytkownik

Do³±czy³: 24 Dec 2007 Posty: 120
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Wys³any: Sat Mar 21, 2009 12:06 pm Temat postu: Wiadomo o czym bedzie geist! |
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Z amazon
A rulebook for playing the Sin-Eaters, mortals who have passed through the gates of Death and returned, bonded with the unusual shades known as geists. An expanded look at death and the Underworld in the World of Darkness, from simple ghosts to strange threats such as the Kerberoi. Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on Sin-Eaters.
Nie wiem jak wy ale ja kupuje w preorderze. |
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Kastor Krieg Redaktor naczelny


Do³±czy³: 25 Sep 2007 Posty: 2204 Sk±d: Warszawa
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Wys³any: Sat Mar 21, 2009 1:05 pm Temat postu: |
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Dziêki, poszed³ news  _________________ Bartosz 'Kastor Krieg' Chilicki |
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Reverant U¿ytkownik


Do³±czy³: 24 Feb 2009 Posty: 5
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Wys³any: Sat Mar 21, 2009 1:16 pm Temat postu: |
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| Ha robi siê ciekawie. WW znowu nas zaskoczy³. Trzeba zacz±æ ko³owaæ kasê. |
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Wys³any: Sat Mar 21, 2009 5:54 pm Temat postu: |
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Jak dotad kazda linia gier byla fenomenalna wiec nie spodziewam sie niczego innego. Zaskoczony? Owszem. Naprawde spodziewalem sie gry o duchach. Ale szczerze to granie ludzmi w settingu o duchach daje wiecej mozliwosci. Plus prawdopodobnie jak ktos chce grac duchem to po podstawce Sin Easters, ktora rozwinie wiele tematow, bedzie to jak najbardziej mozliwe, wiec nie ma problemu. _________________ Heads up! Enemy UAV online! |
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evolved_lupus U¿ytkownik


Do³±czy³: 25 Dec 2007 Posty: 12 Sk±d: Wroc³aw
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Wys³any: Sat May 09, 2009 6:42 pm Temat postu: |
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Kolejny miesi±c, kolejne fakty. Oto, w skrócie, konkrety dotycz±ce Geista:
Standing on Death’s Threshold
Death was not the end — it was a transition. Still alive but bound to the forces of death, you are now one of the Sin-Eaters: gatekeepers of the Underworld, possessed of the strange and powerful geists. The gates to the realm of the dead yawn open. You hold the keys.
Rulebook for Geist: The Sin-Eaters™
• A rulebook for playing the Sin-Eaters, mortals who have passed through the gates of Death and returned, bonded with the unusual shades known as geists
• An expanded look at death and the Underworld in the World of Darkness, from simple ghosts to strange threats such as the Kerberoi
• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on Sin-Eaters
¬ród³a:
https://www.fantasiapelit.com/index.php?main=ai&kat=single&mista=indeksi&etsittava=_124412&nws=manga&pname=WOD:+Geist+-The+Sin-Eater+(HC)
http://forums.white-wolf.com/cs/forums/t/5219.aspx _________________ Jedno jest pewne: nic nie jest pewne.
Je¿eli Nadzieja jest matk± g³upich, to kogo zrodzi³a Rozpacz?
http://rpg.drivethrustuff.com/index.php?affiliate_id=184367 - you can't hold a PDF but it's definitely cheaper! |
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Driden U¿ytkownik


Do³±czy³: 20 Mar 2009 Posty: 1550 Sk±d: Warszawa
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Wys³any: Sat May 09, 2009 7:07 pm Temat postu: |
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Nie planowa³em wzbogacaæ swojego ¶wiata mroku o zbyt du¿± ilo¶æ nadnaturali. Na pierwszy rzut oka zainteresowany by³em tylko wampirem i wilko³akiem (z lekk± dostawk± w postaci Oczu Duszy), ale to wygl±da zachêcaj±co. Trzeba siê bêdzie przyjrzeæ.
Niepokoj±ce jest tylko, ¿e niemal wszyscy nadnaturalni maj± jak±¶ krainê, albo dwie poza granicami naszego ¶wiata.
Niby za¶wiaty to miejsce, które niemal na pewno powinno siê pojawiæ, ale nie zmienia to faktu, ¿e robi siê ich tak du¿o, ¿e przy crossoverach mog± siê mieszaæ. _________________ Sapere aude |
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Kastor Krieg Redaktor naczelny


Do³±czy³: 25 Sep 2007 Posty: 2204 Sk±d: Warszawa
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Jack Torrance U¿ytkownik

Do³±czy³: 23 Mar 2009 Posty: 404 Sk±d: WAR-SAW
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Wys³any: Sat May 09, 2009 9:20 pm Temat postu: |
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Pytanie debila ewentualnie osobnika zbyt leniwego, ¿eby przeczytaæ ca³y ten gigantyczny topic:
Czy Geist to taki nWoDowy Wraith: The Oblivion? Ró¿ni siê to czym¶ jako¶ diametralnie? _________________ ...Creature of Light and Darkness... |
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Kastor Krieg Redaktor naczelny


Do³±czy³: 25 Sep 2007 Posty: 2204 Sk±d: Warszawa
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Wys³any: Sat May 09, 2009 10:06 pm Temat postu: |
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W tym w³a¶nie ca³a rzecz, ¿e... nie wiadomo. Znamy tylko enigmatyczne wypowiedzi devów w rodzaju "gdyby to mia³ byæ nowy Wraith, nazwaliby¶my go Wraith".
Mo¿na tylko wnioskowaæ, ¿e bêdzie O PODOBNYCH RZECZACH, ale inaczej. Czyli bardziej tak, jak diametralnie ró¿ni± siê oba Changele, ni¿ to jak w ogólnym zarysie niewiele ró¿ne s± oba Wilko³aki czy zw³aszcza Wampiry. _________________ Bartosz 'Kastor Krieg' Chilicki |
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Wys³any: Sun May 10, 2009 10:29 pm Temat postu: |
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Fragment zajawki z magazynu WW. Nie moge sie doczekac. Chyba bardziej mnie to rajcuje niz oczekiwanie na Odmienca czy Lowce.
| Cytat: | You promised.
I lied. It sounds almost gleeful.
I peel back the caul on my face and sit up. My shirt is riddled with bullet holes and caked with dried blood. Mine. I pull it, and it rips the hair from my chest as it comes free. I don’t know how long I’ve been here. My body is whole, but not unblemished. A hole in my shoulder, one in my legs, and violent bruises on my torso… but I can move. No bullets. Where did they go? Did they vanish, pulled into the Underworld to await some violent shade that dragged his gun down with him? Did my body absorb them? Did my other half take them away?
I did not, it replies.
I stumble to my feet. I’m in a crypt. Makes sense; I was in a cemetery when she shot me. I don’t remember much — I remember she was dark-skinned, maybe Latino or Arabic. She wore something around her neck that gleamed, not just in the moonlight, but with emotion. Love, I think. Regret. She was a Sin-Eater, I’m sure of that much, but she didn’t seem familiar…
Yes, she did.
All right, then. Who was she?
I don’t know her. I know the one that rides her. I know the Unrequited Lover.
I wonder how he knows her, but I don’t wonder too long. If I ruminate on the question, I’ll know the answer, and just at the moment, I don’t care. I’m more interested in the poor bastard dying at the other end of the cemetery. My caul — my ticket back to this world — is melting
away in my hand like gelatin under a faucet. I saw the last thing he saw: headlights. And then pain. And then nothing. No so very different from me, from what I saw years ago, except I lived. He did not. His name was Allen Michael Brexton, and he had a wife and three children.
He thought of them as he died.
You said you wouldn’t bring me back.
I lied, it says again. I needed you back. I need you to find her again.
Her?
Her, it insists. The Unrequited Lover. Find her, and help her reach her end. And then you can die, if you wish.
Her end? I’m not sure what it means. The geist inside me remains a mystery in many ways. I only know its name, one single word… “Regret.”
Oh. You…knew her.
I did, it says. And now you must. If she is to have any peace.
Why should I care if she does? But I already know the answer.
Because until she does, you won’t, it says.
I peel off my shirt and go looking for Mr. Brexton’s body. If it’s still there, I’ll be taking his wallet. There might be money, yes, but more important, there might be Love.
And I’ll need that.
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_________________ Heads up! Enemy UAV online! |
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soul31 U¿ytkownik

Do³±czy³: 24 Dec 2007 Posty: 120
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Wys³any: Fri Jun 05, 2009 7:53 am Temat postu: |
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Dla tych co nie czytaj± forum ww - user hivemind zapostowa³ nastêpuj±ce spoilery
Thresholds:(x splat)
Torn- death By Violence
The Silent- death by Deprivation
The Prey,- death by Nature
The Stricken- death by Sickness
The Forgotten-Death by Chance
Ta sama osoba uwa¿a ¿e geisty bêd± u¿ywaæ plasm jako ich fuel stat oraz psyche jako power stat.
Przepraszam za brak t³umaczenia ale naprawdê nie wiem jak to dobrze przet³umaczyæ (splat , fuel stat , power stat) |
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Kastor Krieg Redaktor naczelny


Do³±czy³: 25 Sep 2007 Posty: 2204 Sk±d: Warszawa
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Wys³any: Fri Jun 05, 2009 8:37 am Temat postu: |
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Wydaje mi siê, ¿e to ¶ciema, ³ama³by NDA. Ale mo¿e? _________________ Bartosz 'Kastor Krieg' Chilicki |
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wild beast U¿ytkownik


Do³±czy³: 14 Dec 2007 Posty: 363
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Wys³any: Fri Jun 05, 2009 12:42 pm Temat postu: |
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| soul31 napisa³: |
Thresholds:(x splat)
Torn- death By Violence
The Silent- death by Deprivation
The Prey,- death by Nature
The Stricken- death by Sickness
The Forgotten-Death by Chance
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Dziwne, z tpicu przeczyta³em tylko Torn ( oraz plasm i psyche ), pozosta³ych Thresholdsów nie widzia³em.
A co do ³amania NDA - mo¿e to i spoof, ale przynajmniej CO¦ wysz³o. A poza tym, 20 czerwca ( jak mnie pamiêæ nie myli ) i tak wychodzi Quickstarter, to sobie bêdzie mo¿na samemu przejrzeæ.  _________________
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Wys³any: Fri Jun 05, 2009 8:44 pm Temat postu: |
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Gra zapowiada sie super i bardzo mrocznie. Mam zamiar przetestowac demo na sesji. Nigdy tego nie robilem, ale chyba sie skusze.
Tak sobie mysle, ze Geist moze byc jednym z najlatwiejszych systemow dla gracza jezeli chodzi o tworzenie postaci. Normalnie nowym graczom musisz opowiadac o co biega i tak dalej. No i oni maja problemy z wymysleniem czegos sensownego skoro graja pierwszy raz. A tu po prostu robisz smiertelnika i go w historii postaci usmiercasz. Banal. _________________ Heads up! Enemy UAV online! |
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Alehandro U¿ytkownik

Do³±czy³: 03 Dec 2007 Posty: 350 Sk±d: Wo³omin
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Wys³any: Fri Jun 05, 2009 11:39 pm Temat postu: |
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Gdyby gra by³a tak prosta i banalna, WW mia³by u mnie spory minus.
Nie w±tpiê, ¿e g³ówny koncept jest prosty, ale je¿eli nie bêdzie pytania filozoficznego, jakiego¶ MOTYWU poza sam± zabaw± w ¶mieræ... to to zabawa rzêdu DnD.
Taki Changeling na przyk³ad - to¿samo¶æ. Poszukiwanie jej i poszukiwanie celu w ¿yciu, odnajdywanie siebie w i za archetypem, strach przed nieznanym, przed przesz³o¶ci±, przed utrat± kontroli, a jednocze¶nie bajkowo¶æ, poszukiwanie regu³ i tworzenie ich samemu. To nie tylko gra o stworzeniach z ba¶ni.
I oby Geist nie by³ tylko gr± o umar³ych. _________________ "No, fiend. I won't kill you. Because I know that nothing I can do to you will ever compare to what Stephanie Meyer has done to your kind. And in that, I find solace." |
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Wys³any: Sat Jun 06, 2009 11:13 am Temat postu: |
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Nie chodzi mi, ze Geist jest prosty, tylko, ze prawdopodobnie latwo nowym graczom stworzyc do niego postacie i zaczac grac. Podobnie z Lowca, do krorego tworzymy zwyklych smiertelnikow, choc tutaj trzeba sie wykazac w historii jakas sytuacja, ktora zmienila zwyklego, szarego obywatela w lowce. Geist bedzie chyba najlatwiejszy, gdyz najlatwiej wymyslic motyw przemiany postaci. Znaczy nowi gracze moga na poczekaniu wymyslic cala historie postaci bez znajomosci czegokolwiek zwiazanego ze Swiatem Mroku. _________________ Heads up! Enemy UAV online! |
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Kastor Krieg Redaktor naczelny


Do³±czy³: 25 Sep 2007 Posty: 2204 Sk±d: Warszawa
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Wys³any: Sun Jun 07, 2009 10:59 am Temat postu: |
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Wczoraj w nocy pojawi³o siê to:
| Cytat: | Campfire Stories
Geist Preview for June 5
Posted: 2009-06-05
KHAQQ calling Itasca. We must be on you but cannot see you. Gas is running low. — Amelia Earhart, last confirmed radio transmission
A man driving on a deserted road late at night sees a girl standing on the shoulder. She’s all alone, dressed like she’s going to her high school prom. He stops to give her a ride — she tells him her car broke down and her boyfriend went to get help hours ago. They talk as they drive, about life and love, about holding on to people past their time. The man assures her that sometimes the best thing to do is to let go of them, to let them move on. He tells her her father loves her very much, and that he will always remember her. As the car passes by a cemetery, the man looks over at his passenger only to find that he is alone in the car. The man smiles, whispers a prayer to speed the girl’s soul on her path, and drives on. There are more lost wanderers who need to be guided home.
On a moonless night in the old churchyard, three men and two women gather with shovels and lanterns like bit players in a Frankenstein movie. The man buried here was a very bad man in life. In death, he became even worse. The five are in agreement: there can be no redemption for this man, no resolution to his tale. There can only be an ending. One of them clutches a box of salt while the others begin to dig.
They say the old Van Der Meer house at the end of the street is haunted. Old Man Van Der Meer was a sorcerer and a cannibal, they say, and his wife cheated on him with the Devil himself. She bore a son twice as mean as his daddy, and one Halloween night the boy fetched his father’s favorite knife and went on a rampage. He killed his father first, and then his mother. Then he stalked the servants through that maze-like old house and killed them all. One. By one. By one. When it was done, he followed the old deer trail out to Hangman’s Cliff where his mother had conceived him that night thirteen years before, and he threw himself into the river and drowned. As you stand outside the ruins of the old Van Der Meer house, the thing in your head whispers in the voice of a thirteen-year-old boy: Home again, home again, jiggity jig.
***
Have you ever told a ghost story? Maybe huddled around a campfire in the dark woods, spinning yarns of the hook-handed phantom that prowls the forest looking for children to devour. Maybe in a pitch-black bathroom, chanting “Bloody Mary” into the mirror in fear (and secret hope) that she might appear. Maybe even sitting around the table with friends, telling shared stories of the unquiet dead. We love ghost stories, and not just because they scare us—although the thrills are undeniably part of the fun. More than that, though, we love ghost stories because, in a perverse way, they give us hope. If our souls can haunt the world after we’re dead and gone, that means there’s something after this life. It might not be the shining paradise our religions promise, but at least it’s something, some sign of continued existence after our frail mortal bodies cease to be.
At the same time, most ghost stories are strongly colored by the fact that the ghost wants something. Unfinished business is what keeps a ghost lingering in this world, a yearning need for something from its former life. It might be to see her children grow up safe, or it might be to get her first novel published at last, or it might even be something as simple and direct as revenge on the person who killed her. Ghost stories remind us to savor life while we have it, because even if we do continue beyond the grave, whatever comes after is at best a pale echo, an imitation of what we have while we’re alive.
Geist: The Sin-Eaters is a game about that kind of ghost story. It’s a game about death, to be sure, but it’s also a game about vibrant, passionate life. It’s a game about endings, but it’s also a game about resolutions (and no, they aren’t necessarily the same thing) and fresh new beginnings. It’s a game about the dead, but it’s also very much a game about the living and how a close proximity to death can supercharge your life. It’s a game about risk-taking and thrill-seeking, about memento mori sugar skulls and drinking rum at the crossroads. Eat, drink, and be merry, for tomorrow we die. Stare oblivion in the eye and spit in it. |
_________________ Bartosz 'Kastor Krieg' Chilicki |
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Wys³any: Sun Jun 07, 2009 1:47 pm Temat postu: |
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Zastanawia mnie jednak, co bedzie tym najwazniejszym czynnikiem, ktory odrozni podstawke Swiata Mroku od Geista. No bo historie o duchach to przeciez domena smiertelnikow. Nie potrzebujemy nowej gry. Ale podobne zdania pojawialy sie na temat lowcow, wiec nigdy nic nie wiadomo.
Na pewno jednym z motywow bedzie podroz do Underworldu. Innym manifestacia mocy Gaistow. Ciekawe jednak co bedzie tym glownym "ale o co biega w tej grze" czynnikiem. _________________ Heads up! Enemy UAV online! |
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Doktor U¿ytkownik

Do³±czy³: 28 Apr 2008 Posty: 37 Sk±d: taka ma³a wiocha
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Wys³any: Sun Jun 07, 2009 1:54 pm Temat postu: |
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Z pewno¶ci± pojawi siê konflikt pomiêdzy Geistami chc±cymi odprowadziæ duszyczki do za¶wiatów, a tymi którzy chc± je wch³on±æ/po¿reæ/zniewoliæ. Do tego mog± pilnowaæ, by z underworldu nie wydosta³o siê co¶ niefajnego. Mog± pojawiæ siê te¿ jacy¶ stra¿nicy za¶wiatów, którzy uznaj± ¿e Geisty, jako ludzie którzy ju¿ umarli, powinni wróciæ do ¶wiata umar³ych. _________________ http://erpg.pl/forum/ |
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Sefer U¿ytkownik


Do³±czy³: 29 Feb 2008 Posty: 123 Sk±d: P³ock
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Wys³any: Sun Jun 07, 2009 2:57 pm Temat postu: |
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| Cytat: | | Zastanawia mnie jednak, co bedzie tym najwazniejszym czynnikiem, ktory odrozni podstawke Swiata Mroku od Geista |
Hmmm... mo¿e punkt widzenia?  |
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Alehandro U¿ytkownik

Do³±czy³: 03 Dec 2007 Posty: 350 Sk±d: Wo³omin
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Wys³any: Sun Jun 07, 2009 11:12 pm Temat postu: |
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Mam coraz silniejsze wra¿enie, ¿e to mo¿e byæ jeden z moich ulubionych systemów  _________________ "No, fiend. I won't kill you. Because I know that nothing I can do to you will ever compare to what Stephanie Meyer has done to your kind. And in that, I find solace." |
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Wys³any: Fri Jun 12, 2009 11:34 pm Temat postu: |
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Prawdopodobnie po raz pierwszy wykorzystam gotowy setting z konca podrecznika! _________________ Heads up! Enemy UAV online! |
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Kastor Krieg Redaktor naczelny


Do³±czy³: 25 Sep 2007 Posty: 2204 Sk±d: Warszawa
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Wys³any: Fri Jun 12, 2009 11:38 pm Temat postu: |
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Te¿ mia³em tak± reakcjê. Mam tylko nadziejê, ¿e jaki¶ citybook siê mu dostanie, a nie skoñczy jak biedne Miami.  _________________ Bartosz 'Kastor Krieg' Chilicki |
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Wys³any: Tue Jun 16, 2009 7:31 pm Temat postu: |
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| Cytat: | | [Geist is] More than ghost, less than god, geists occupy a peculiar place within the realms of the dead. Though each geist was once a living mortal man or woman, they have taken on a mantle greater than any individual identity. |
Czyli, ze beda jakby dwie postacie - normalny bohater i jego Geist? Ciekawe jak Geist wplywa na bohatera i czy mozliwe sa dowolne kombinacje, jak na przyklad kujon-slabeusz ma Geista, ktory byl ogromnym wojownikiem? Jak ma sie jeden do drugiego? Ciekawe, czy mozliwa jest manifestacja Geista (stawiam, ze tak). Ciekawe, czy ma on statystyki jak duchy. Ciekawe... rety, znowu mam tak, ze nie mmoge sie doczekac. Nienawidze White Wolfa. I dlaczego daja te gry tak pozno? Ludzie by sobie w wakacje pograli a tu trzeba czekac pewnie do wrzesnia. _________________ Heads up! Enemy UAV online! |
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wild beast U¿ytkownik


Do³±czy³: 14 Dec 2007 Posty: 363
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Wys³any: Wed Jun 17, 2009 3:20 am Temat postu: |
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| Cavallo napisa³: |
Czyli, ze beda jakby dwie postacie - normalny bohater i jego Geist? |
Tak, ale przes³anki o tym by³y ju¿ od po³owy kwietnia.
| Cavallo napisa³: |
Ciekawe jak Geist wplywa na bohatera i czy mozliwe sa dowolne kombinacje, jak na przyklad kujon-slabeusz ma Geista, ktory byl ogromnym wojownikiem? |
Kr±¿y teoria ¿e Geist bêdziê reprezentowa³ Y-o¶.
| Cavallo napisa³: |
Jak ma sie jeden do drugiego? Ciekawe, czy mozliwa jest manifestacja Geista (stawiam, ze tak). Ciekawe, czy ma on statystyki jak duchy. |
Nad tym to sam siê g³owiê, ale wiadomo ¿e Po¿eracze Grzechów korzystaj± z Kluczy i Manifestacji, ¿by sk³adaæ sweefekty nadnaturalne.
| Cavallo napisa³: |
Ciekawe... rety, znowu mam tak, ze nie mmoge sie doczekac. Nienawidze White Wolfa. I dlaczego daja te gry tak pozno? Ludzie by sobie w wakacje pograli a tu trzeba czekac pewnie do wrzesnia.
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GenCon - najwiêkszy konwnet w bran¿y. Wszystkieg gry WW ( ale tak¿e np. Wizards of the Coast ) maj± w³a¶nie premierê na tej imprezie. Gdybym mia³ kasê, to sam bym na ni± kiedy¶ pojecha³ - akurat mia³bym prezent na urodziny. ( GenCon jest zawsze w pierwszy weekend sierpnia, ja mam urodziny 6-stego ).  _________________
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wild beast U¿ytkownik


Do³±czy³: 14 Dec 2007 Posty: 363
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Wys³any: Fri Jun 19, 2009 4:58 am Temat postu: |
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Nie do koñca potwierdzony spoiler z RPG.Net:
| weaponofchoice napisa³: | Folk who suffered near death - or deathlike experiences and came back changed. Fused with a shade known as a Geist - so part human and part something else.
How they react to this varies:
Advocate - those who finish the unfinished business of the dead.
Bonepickers - those who use their spooky new powers for personal gain.
Celebrant - those who live life to the fullest having tasted death.
Gatekeeper - those who watch the boundary between the living and the dead. Haunters by the sound of it.
Mourners - a philosophy that life and death are simply different ways of encountering the world.
Necromancers - those who seek greater knowledge and wisdom in the lands of the dead.
Pilgrim - those who realise that a life free from regret will save them from lingering with unfinished business in the living world. They seek to live a fulfilled and accomplished existence.
Reaper - those who 'do what they can to make the world a better place, bringing death to those who don't deserve to live any more.'
Thresholds
The manner in which a Sin-Eater died is important and marks them. The Geist which they are connected/partnered/infested with is usually one that died in a similar fashion.
The Torn, death by Violence
The Silent, death by Deprivation
The Prey, death by Nature
The Stricken, death by Sickness
The Forgotten, Death by Chance
The manner of the death influences which Keys a Sin-Eater possesses:
The Elemental Keys:
- Grave-Dirt Key
- Cold Wind Key
- Pyre Flame Key
- Tear Stained Key
(Elemental powers as manifested through a lens of death and decay)
The Industrial Key
- Influence over machines
The Passion Key
- Influence over emotions
The Phantasmal Key
- Illusions tinged with pain and insanity
The Primeval Key
- Influence in the world of nature and animals. Includes animalistic behaviour and traits.
The Stillness Key
- Powers of stealth and dulling the senses of others
The Stigmata Key
- The use of blood and sacrifice to control and dominate spirits and the spirit world.
Synergy is the equvilant of Clarity representing the delicate balance between Sin-Eater and Geist.
The power that fuels the Sin-Eater's powers is called Plasm and can be used to heal oneself also. It can be gained by use of Virtues and Vices and also by devouring the ghosts of the dead. |
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Wys³any: Fri Jun 19, 2009 9:30 pm Temat postu: |
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Musze przyznac, ze wszystkie Klucze wygladaja interesujaco. Mam nadzieje, ze typowe moce zywiolow (Wilkolaki, Magowie, Odmience i teraz Geisty) beda w jakis fajny sposob przedstawione. Ciekawe, czy beda jakos wiazaly sie z przyczyna smierci, np osoba, ktora sie utopila bedzie wladala woda. Faktycznie, klasyczny przyklad z horroru, o ile nie z J-Horroru.
No i dedykowany wild beastowi fragment podrecznika:
| Cytat: | | By far, though, one of the greatest sites of supernatural vibrancy is Ground Zero. While the construction of Freedom Tower seems to be drawing away some of the potential negative energy, the site still acts as a remarkably potent cenote. It’s not just the numbers of people who died here that attract geists and Bound alike: the Twin Towers died here, and with them a certain aspect of the city itself. Even now, Sin-Eaters tell one another stories of what happened in the weeks and months after 9/11, and how many ghosts were in need of help. |
_________________ Heads up! Enemy UAV online! |
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wild beast U¿ytkownik


Do³±czy³: 14 Dec 2007 Posty: 363
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Wys³any: Sat Jun 20, 2009 3:38 am Temat postu: |
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Kolejna porcja spoilerów...
| Cytat: | The Keys are connected to the Thresholds (the manner of death)
The Torn, death by Violence
Chosen of the Red horseman have an affinity for Stigmatic and Passionate effects
The Silent, death by Deprivation
Chosen of the Black Horseman have an affinity for Stillness and Cold Wind
The Prey, death by Nature
Chosen of the Pale horseman have an affinity for Primeval and Grave Dirt keys
The Stricken, death by Sickness
Chosen of the White horseman have an affinity for Phantasm and Tears manifestations
The Forgotten, Death by Chance
Chosen of the Gray horseman have an affinity for Industrial and Pyre effects
Mementos (Verbatim)
Certain items are infused by deathly energies. The blood-stained veil of a murdered bride or a forgotten toy, thrown from the wreckage of a five car pileup. Sin-Eaters treaure these artifacts quite highly, wearing them as badges of honour, shamic totems of power or simply deathly 'bling.'
At their most common, they are simply charms that augment a Sin-Eater's abilities slightly. Other items, however hold great power all their own. These items, called Memorabilia by the Bound, are legendary objects even among mortals, like the silken cape buried with Bela Lugosi or a saint's reliquary.
Each Sin-Eater has at least one memento, known as a keystone. Each keystone is different and the form it takes bears direct signifigance tot he history of the geist, even if the geist can't remember exactly why that might be. The waterlogged specter of a geist, dripping with seaweed, might not remember why its keystone is a polished ivory tusk, but that in no way diminishes the power of the memento. Only the keystone mementos of geists that have been defeated and destroyed can be stolen, traded or lost.
Plasm
The deathly power that fuels a Sin-Eater's powers is called plasm. It can be used to activate manifestations, resist toxins, and temporarily staunch wounds that would otherwise be incapacitating.
Resisting Toxins: As long as a Sin-Eater has at least 1 plasm in his system, he gains a bonus equal to his Psyche score to resist poisons and other toxins.
Domains of the Bound
Though Sin-Eaters are still undoubted creatures of the mundane world, they may find themselves drawn into the lands of the dead for any number of reasons. Like Inanna's trip to the underworld to save Eurydice, there is always a price to be paid for passing into the Low Places.
The Underworld is a terrible and beautiful place, full of pain and wonder in equal measure. While some Sin-Eaters brave the stygian depths to make deals with ancient, enigmatic shades and darker things, others see it as their calling to act as guardians of the gates that lead into the Underworld, blocking passage from both sides.
On the other hand, the realm of Twilight is a state of being more than a physical place, coexisting slightly out of the material. Twilight creatures and objects are the shadows of physical reality, but the physical still remains (or did at one time). One doesn't travel to Twilight; it's always there, but you just might not be able to see it. Twilight is simply another layer of reality, just beneath what we know. |
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wild beast U¿ytkownik


Do³±czy³: 14 Dec 2007 Posty: 363
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Wys³any: Sat Jun 20, 2009 4:12 am Temat postu: |
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Rzeczywi¶cie, fragment jest jak ula³ dla mojej przysz³ej Kroniki. ;]
I je¿eli przyj±c ¿e ¶mieræ przez utopienie jest w zasiêgu Silent Threshold, to dzieczynki topi±ce ludzi s± jak najbardziej mo¿liwe.
Nie mogê siê doczekaæ tej gry! ;] _________________
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Kastor Krieg Redaktor naczelny


Do³±czy³: 25 Sep 2007 Posty: 2204 Sk±d: Warszawa
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Wys³any: Sat Jun 20, 2009 8:18 am Temat postu: |
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Verbatim, helping (dead) people since 1969.
 _________________ Bartosz 'Kastor Krieg' Chilicki |
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Raziel U¿ytkownik


Do³±czy³: 03 Dec 2007 Posty: 73 Sk±d: Starachowice
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Cavallo U¿ytkownik


Do³±czy³: 27 Dec 2007 Posty: 453
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Wys³any: Thu Jun 25, 2009 7:56 pm Temat postu: |
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Moge was o cos prosic? Jezeli omawiacie cos dotyczace fabuly, postaci, miejsc ze scenariusza-demo to prosze oznaczyc jako spoiler, ew w innym, spoilerowym temacie, bo mam zamiar poprowadzic i nie chce by ktorys z graczy niechcacy sie natknal na jakies szczegoly dotyczace przygody. A tak poza tym to...
AAAAAAAAAAAAAAAAAAAAAAAAAA my precioussssssss! _________________ Heads up! Enemy UAV online! |
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wild beast U¿ytkownik


Do³±czy³: 14 Dec 2007 Posty: 363
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Wys³any: Thu Jun 25, 2009 9:32 pm Temat postu: |
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Dok³adnie, podzielam zdanie Cavallo. Z tego co widzê Geist mo¿e staæ siê moim drugim ulubionym systemem z nWoDa.
A mo¿e nawet w niedzielê bêdê go prowadzi³...  _________________
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Kastor Krieg Redaktor naczelny


Do³±czy³: 25 Sep 2007 Posty: 2204 Sk±d: Warszawa
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Wys³any: Thu Jun 25, 2009 10:05 pm Temat postu: |
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Ja zamierzam siê przegry¼æ z Quickstartem i poprowadziæ na Avangardzie, je¶li mi siê spodoba. _________________ Bartosz 'Kastor Krieg' Chilicki |
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Nie mo¿esz pisaæ nowych tematów Nie mo¿esz odpowiadaæ w tematach Nie mo¿esz zmieniaæ swoich postów Nie mo¿esz usuwaæ swoich postów Nie mo¿esz g³osowaæ w ankietach Mo¿esz dodawaæ za³±czniki na tym forum Mo¿esz ¶ci±gaæ pliki na tym forum
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